Sound simulation via motorized controller for the deaf
This project has been secured to protect intellectual property.
Login for More InformationCreate a device that takes in sound and translates it into vibrational haptic feedback for the hard of hearing to better experience sound.
Project Overview
Many deaf or hard-of-hearing individuals currently suffer from losing contextual noise in their everyday life. Whether those noises involve being alerted to danger, being able to tune into conversations with multiple concurrent speakers, or simply enjoying the sound effects of a movie, these individuals are unable to engage. These losses of context range from dangerous to inconvenient, yet current solutions that seek to give deaf or hard-of-hearing people cues relating to the environment around them are either inadequate or too expensive to be used in an effective way. The goal of this project is to create an affordable device that converts layered incoming sounds into motorized cues, allowing these individuals to engage more fully with different environments.
Team Picture

Contact Information
Team Members
- Kyle Komro - Co-Team Leader
- Shashwat Shastri - Co-Team Leader
- Raffael Ho - Communicator
- Timothy Mandler - BSAC
- Cody Klie - BWIG
- Robert Giller - BPAG
Advisor and Client
- Prof. Dhananjay Bhaskar - Advisor
- Ms. Emily Stoebe - Client