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Sound simulation via motorized controller for the deaf

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Create a device that takes in sound and translates it into vibrational haptic feedback for the hard of hearing to better experience sound.

Project Overview

Many deaf or hard-of-hearing individuals currently suffer from losing contextual noise in their everyday life. Whether those noises involve being alerted to danger, being able to tune into conversations with multiple concurrent speakers, or simply enjoying the sound effects of a movie, these individuals are unable to engage. These losses of context range from dangerous to inconvenient, yet current solutions that seek to give deaf or hard-of-hearing people cues relating to the environment around them are either inadequate or too expensive to be used in an effective way. The goal of this project is to create an affordable device that converts layered incoming sounds into motorized cues, allowing these individuals to engage more fully with different environments.

Team Picture

Raffael, Robert, Kyle, Tim, Cody, Shashwat
Raffael, Robert, Kyle, Tim, Cody, Shashwat

Contact Information

Team Members

Advisor and Client

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